Talk:Magic point
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It's my opinion that this article is an unnessisary stub. The basics are covered in the mana article, and It might be better to add the information in this article to the 'mana in fiction' section of the mana article, and then redirect Magic points to that article. I did this on my own, and it was undone by someone who disagreed, so I thought I would open it up for discussion. CB Droege 04:19, 28 Oct 2004 (UTC)
I think it's now big enough that it would be an unecessary distraction in the mana page. Kappa 18:45, 12 Nov 2004 (UTC)
What? INFORMAL SEQUEL!
[edit]It says Paper Mario, and Paper Mario: TTYD are informal sequels, shouldn't they be spiritual sequels?--66.233.13.77 02:46, 8 November 2007 (UTC)
I changed it to the more appropriate "spiritual successors." Belasted (talk) 04:34, 3 November 2008 (UTC)
Origin
[edit]It would be nice to have a section on where the various ideas for magic points first appeared. Like what game was the first to use the word "mana" and where did its creators get the idea? from mythology or from fantasy books which also only started using the term relatively recently (in the last 30 years). 121.44.212.152 (talk) 06:18, 5 July 2009 (UTC)
Magic Point is the real original
[edit]Somebody try to change this article to "Mana Point". seriously? Mana is just one of alternate name of "Magic Point" or MP use in Blizzard's games. why you want to change it to "Mana Point". Are you a WoW troll or something? Romangelo (talk) 23:52, 30 September 2010 (UTC)
OR
[edit]Moved to talk as unreferenced:
In many western computer games, the magic points gauge is depicted as being blue, in contrast with the red or green of the hit points gauge. These colors might be seen in the user interface and in the game’s items or spells (for example, a red potion is used for healing, a blue potion for restoring magic).
Worth mentioning alternate systems?
[edit]In Magic: The Gathering, a notable trading card game, mana can be of various colors, and is generated on the fly when it is needed (usually by using terrains), rather than a limited resource that is depleted as spells are cast. Each spell or ability that uses mana also states what color the mana needs to be. For example a creature may have a summon cost of 2 green mana, and 3 of any color. When the player wishes to summon said creature, he has to generate a total of 5 mana, at least 2 of which need to be green. I think this is an interesting system to mention as it adds an extra layer to the otherwise linear "spend mana to do this" system, and makes it just as important to ensure that you have the correct mana available as it is to ensure that you have enough. — Preceding unsigned comment added by 195.83.178.100 (talk) 11:31, 21 January 2012 (UTC)